Showing posts with label Abyssea. Show all posts
Showing posts with label Abyssea. Show all posts

Monday, October 3, 2011

Tanking: in which I poke things I shouldn't

So here's a thing.

Tonight my linkshell event got canceled, leaving me at loose ends for the night.


Now being the whimsical and somewhat haphazard Red Mage that I am, I figured tonight would be a perfect opportunity to attempt to copy someone else's success. I headed out to Abyssea Attohwa and began climbing Parradamo Tor.

Parradamo Tor is a particularly obnoxious mountain with ledges two feet wide and obstacles littered all across the path to the summit. I've only climbed it twice before and heartily detest it. Seriously, it's one of the more obnoxious level designs in FFXI, which is saying something.

When I finally dragged myself up to the top of the mountain I could see Yaanei drifting along in the distance. I quickly buffed myself and crossed the plateau in search of Yaanei. After some running back and forth I managed to locate the aberration.

As I fought, I found it interesting that this creature which is essentially a second zone boss was susceptible to all of the standard enfeebles. These days most NMs are immune to a bunch if not all of our enfeebling magic. Being able to use my enfeebling magic unhindered makes just about any fight go a lot smoother.

The beginning of the fight was fairly simple. Yaanei swings a little faster than most big monsters, but it's not enough to make shadows useless. The only concerning threat is the tier IV AoE spells he casts, but with Addle and their native cast time you should have plenty of time to switch into a MDT(magic damage taken -%) set even if you aren't able to run out of range. I found my nukes were either getting horribly resisted or that Yaanei is packing some mad magic defenses. My tier IV nukes weren't even breaking 1,000 damage and my nuking set isn't exactly terrible. So this was looking to be a long and drawn out fight.

As I was shaving off the first quarter of Yaanei's health I almost tripped over something low to the ground and a tad beligerent. There was a Tarutaru Black Mage who had scaled the mountain as well and we was offering to assist me. Somewhat disheartened by my uninspiring damage output and the ticking clock, I agreed to accept his offer. For the most part my play didn't change. I had built up a ton of hate and Yaanei was very intent on trying to clobber me and didn't care too much about the Tarutaru that was dropping stuns and additional nukes. Kill speed had gone up considerably, though it was still a slow and arduous process to be sure. At some point the Tarutaru asked for me to pass him party lead. Turns out he had two friends on the way to help as well.

When the White Mage and Warrior Tarutarus finally arrived, a curious thing happened. I found myself receiving Hastes and -na spells for the nasty status effects Yaanei was now doling out. It seemed that no one really wanted to pry the beast's attention away from me so I was going to be allowed to tank. No one actually said it, but there's an old saying that still holds true: "Actions speak louder than words", and the party's actions spoke volumes. I'm sure both the Black Mage and the Warrior could have taken hate if they'd cared to, but with our rag-tag band I was best suited to holding the monster's attention while simultaneously Not Dying. It was fun, it was amazing, it was something I thought I'd never get to do after the update that nerfed all of Red Mage's enmity tools. But hey, if I can cap hate early and not fall over it's all good, right?

As the Caturae was on its last legs, they asked me to slow down on killing it as they were still trying to proc red for the atma. An odd request given our slow and steady approach thus far, but ok. I slowed nuking almost to a halt. Spellcasting became slower as I mainly cycled shadows and tried to recall which spells in my arsenal still gave me cumulative enmity, because I knew the shadows were slowly eroding my hold on hate. I knew enspells gave some CE, and renewing enfeebles seemed to provide enough volatile enmity to hold out long enough to proc red. Afterwards, at about 10% health, Yaanei decided to get really mean and began unleashing nasty AoEs that inflicted horrible status effects like terror and also swatted some of the Tarutarus after hate reset. There were enough targets that we were able to survive while the monster induldged a serious case of ADD. Eventually I regained hate and was able to hold Yaanei as the rest of the party tore down the last few shreds of its HP.

We won. I got a spiffy new cape. Congratulations and fireworks were had by all.

And people say Red Mage tanking is dead...Ha!





Soloing.


Celebrating our victory.


This is what happens when my linkshell is waiting on people to get to Voidwatch.


I've been having an absolute blast in Nyzul Isle lately.


Ah bunny punching, it never gets old.

Monday, April 18, 2011

Dear Mages...

Cast Haste.

I'm tired of being the only competent mage in Abyssea pickup parties. Don't make me Haste the entire alliance by myself, stop slacking.






Even Quadavs know how to cast Haste. Why don't you?

Thursday, March 31, 2011

Abyssea's effect on low level pickup parties

I have now seen the aftermath of Abyssea firsthand and it isn't pretty.

Tonight one of the newer players in our linkshell basically said that the lack of low level parties caused by Abyssea was discouraging him from logging in.

Sure we've all had nights where we sit around with our flag up and no invites, but I think it's reaching the point where there are enough people forgoing low level parties that it's actively driving players away from the game.

Tuesday, March 29, 2011

A little too easy

Well it's nice that the servers are back online again. I was beginning to go crazy from the lack of FFXI in my diet and had to find something else to fill the void. But now we're back so it's all good, right?

Wrong!

I've been dodging this whole Abyssea thing for a while but now that I'm past Maat I figured it was time to venture into that mystical place everyone's been raving about for the last few months. So after some time with my flag up I landed myself an Abyssea party.

My first impressions were not good. Actually seeing a whole alliance exping together shattered more than a few dreams. There was little to no organization that I could discern. People were constantly pulling in multiple mobs, but no one bothered sleeping anything. There didn't seem to be a designated /assist, it was more just a free for all of Damage Dealers with some Healers tacked on for good measure. I honestly had no idea what was going on and felt largely superfluous to the whole operation. Things were dying too fast to bother with enfeebles other than the occasional Dia, no one was coordinating Haste cycles, Cures were already thoroughly provided for. It left me wondering why I'd been invited in the first place.

Another issue I had was that with a group that large there wasn't much in the way of chatting. That's something I liked about the six man parties, you could usually get one where folks were laid back enough to shoot the breeze so everyone had a good time regardless of how the exp was. In Abyssea....not so much. It was pretty much just maul, maul, maul, oh have to replace someone, maul, maul, maul. That's no way to meet people.

The exp flow's pretty silly. I went from 72 to 75 + capped buffer in under two hours. I can see the appeal for folks looking to race another job to the level cap, but that kind of leveling speed really just took all the satisfaction out of finally hitting 75. You know, one of my big goals for the game...now it's totally not an accomplishment. I feel dirty for taking that party now.


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My Little Pony: better than Abyssea.