Sunday, January 9, 2011

G4 is brilliant

No not that awful TV network.

I am of course talking about the fourth limit break quest.

It emphasizes what I continue to love about this game: its attention to detail and world-building.

Maat gives you four clues and tasks you with finding four corresponding people scattered throughout the world. This must have been desk-gnawingly frustrating for people back when the game was in its infancy before wiki documented everything. But even so, it illustrates a point which Maat articulates better than I:

"Remember, adventuring is not all about battles and monsters, but about the people you meet along the way."

I feel this is something many adventurers need to reacquaint themselves with, and even a few folks on the design team.



Holiday festivities were particularly elegant in Bastok.

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