I am of course talking about the fourth limit break quest.
It emphasizes what I continue to love about this game: its attention to detail and world-building.
Maat gives you four clues and tasks you with finding four corresponding people scattered throughout the world. This must have been desk-gnawingly frustrating for people back when the game was in its infancy before wiki documented everything. But even so, it illustrates a point which Maat articulates better than I:
"Remember, adventuring is not all about battles and monsters, but about the people you meet along the way."
I feel this is something many adventurers need to reacquaint themselves with, and even a few folks on the design team.
Holiday festivities were particularly elegant in Bastok.
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