Sunday, May 22, 2011

Failure is a good thing

The more you fail, the more opportunities you have to improve yourself. It is only when a player refuses to learn from their mistakes that we ought to ruthlessly and shamelessly make fun of them.

Today I had a wonderful failure in Abyssea, Vunkerl Inlet to be precise.

One of our Linkshell members had expressed interest in obtaining a Pluviale during today's scheduled romp through Abyssea. Due to some attendance issues the event was postponed a bit.

Being the reckless Red Mage that I am, I figured I would make use of the down time to scout out the Notorious Monster that dropped the frilly prize we'd be after. Turns out we'd be fighting a hulking behemoth made up of scrap metal and spare garbage cans.

I found the beast wandering around when I got there and decided I may as well poke it and see how hard it hits. The verdict: not as bad as I feared, but still enough that I'm not keen to stay within punching distance. Quickly I turned on my heel and ran, trying to dodge some tigers along the way. Sadly they were far more alert than I gave them credit for and one of them followed me out of the valley, joining the Executioner's quest to pound me flat. The tag-teaming worked and I found myself face down in the dirt.

After dusting myself off and resting up I realized I needed a new approach, or at least a different escape route. There's another valley to the south that proved to be much more suited to my task, even if it meant dragging the Ironclad Executioner on top of all those Bastion combatants. It was fairly empty, but had plenty of rocks and trees to put between me and the overgrown dumpster. I tried kiting to the end of the valley and back to the initial spawn area, and that worked for a while but ultimately it ended up being a little too risky. The spawn area isn't really suited to kiting and a number of times I ended up within punching range over there. Eventually that proved to be my undoing as I got caught in a stun-lock and was beaten into a fine paste while a Tarutaru watched on the sidelines cheering me on.

This time around I had managed to wear down the beast's hp to well under 50% so one more try wasn't so unrealistic. However, before continuing I decided to take some time off. If you tackle NMs too fast and too often you end up burning yourself out. Sometimes it's good to just take a break and reflect on what you've learned. In this case, I'd learned that the goal of soloing the NM was well within sight and that the southern valley had proven to be a safer location for pulling it off. In particular, there is one tree at the end of the valley that works well as a pivot point, letting you slingshot yourself back north while the NM crawls around after you (instead of making a bee line straight for you). It's not a lot, but it slows him down enough that you can put a little distance between you. On the northen end of the valley, there's a couple of rock formations that can provide a similar reaction, although they seemed to be less reliable.

It's not just during downtime that you learn though. During my next attempt I began to pick up on other things that were important, such as how dropping a tier IV nuke always seemed to leave me open to swatting due to the slow cast time. Actually a lot of spells were long enough that I had to time it just so, or I'd end up getting swiped at. Luckily the wonderfulness that is /SCH offers a solution: Alacrity and Celerity. When your primary concern is keeping yourself out of harm's way, mp efficiency becomes secondary to getting your spells off fast enough to let you get back to running. When stratagems are down your options tend to shift a bit. Instead of dropping high tier nukes you drop lower tier nukes. With buffs you end up having to just pull far enough ahead of the mob that you can hopefully finish casting before it catches up with you. Poison II and Bio II cast fast enough that you don't really need to waste stratagems on them.

In case I was being too subtle, /SCH is really what makes the whole operation work, but not just because of the stratagems.

No, what makes /SCH work so damn well is Sandstorm and Desert Boots.
For those of us who aren't fortunate enough to have spent years in a Sky linkshell getting Crimson Cuisses, /SCH offers the unparalleled boon of increased movement speed at a very affordable price. It's not as noticeable as the boost given by bard songs or the super Kupowers, but it's enough that you can realistically outrun the NM without applying Gravity. You just need a long enough corridor in which to do it.

So yes, on my third attempt I managed to take what I'd learned along the way and annoy the iron giant to death. Failure is a good thing kids, it's how we learn to kick more ass.



Sunday, May 15, 2011

If You Want to Rock and Roll

It's taken me nearly two years but I've finally reached the level cap.

This morning I got up with the intention of heading out to Attohwa Chasm in Abyssea to see about finding myself some stylish new shoes. On a whim I joined a shout for an exp alliance there and figured I could use it to do some of the legwork before I started up a farming session solo. Before I knew it four hours had passed and I was suddenly sitting at level 90 with a full exp buffer. I had also managed to get the footwear I set out to acquire. All was well in the world.

Level caps are a funny thing. You spend a lot of time grinding to reach them, but even after you get there you'll still have plenty of things to chase after. The closer I've come to the level cap the more I've come to realize that there's no shame in racing toward it as fast as possible. In the game everyone's always going to be at different places in terms of game progression, whether it be by level, by gear or simply varying interest in content. The level cap offers an equalized playing field for folks. It's where you can stop playing "catch up" and start playing the game with the rest of the population. Without that stopping point there's no way to really get everyone together. Before you hit the cap you're likely to be relying on help from people higher level than you, but you can't really repay the favor by helping them with their content because you're too low level. Once everyone hits the level cap you can all help each other, which is part of FFXI's core even if it's been muddled as the years roll by.

I wish I'd figured this all out sooner. I remember discussing this all with one of my shellmates many months ago when he finally caved and zoomed to the cap. He told me how much better the game became once you stopped goofing around in zones like Dangruf Wadi and actually got to the level cap. He was right, but it still took me a while to get around to finally doing it.

Some of my reluctance was based on my desire to see if I could pull off some of the amazing feats others had done with all the level 75 content over the years. There isn't a Red Mage out there who hasn't heard of some of the crazy solos that were possible. We all think at some point or other, "Hey, I'd like to try pulling that off". But at some point I realized I would be better off just getting myself up to speed with the current game than trying to live in the bygone era. I am a little disappointed that now all my solos of old content can just be chalked up to level advantage, but overall it's gonna be more fun this way.

Now I just wish I could get some of the lowbies in our shell to make the jump so we can all hang out and do stuff together.





It's all about style.

Monday, May 2, 2011

Sky is pretty

So I got access to Sky last week. It's been a fun set of missions to get there, barring the completely arbitrary "you need multiple people" switches in the Quicksand Caves. Other than that, it's been a lot of fun. There's no level caps on any of the fights, but even so I had a lot of fun with one of them which I was almost certain I'd need help with: Return to Delkfutt's Tower.

It took me two tries, but Bind/Nuking did the job just fine as a level 80 RDM/SCH. I'm still not sure if that should feel like a big accomplishment, but it did. During the first attempt he seemed to be breaking out of Bind rather quickly and finally got close enough to wallop me with Light Blade, which pretty much ended the fight. Second go around went smoother, although I'm not sure why. Fewer resists maybe? Dispelga was kind of obnoxious but I'm OCD enough about getting all my buffs up before battle that I was able to shrug off most of the ones that got dispelled. All in all it was a very fun battle and it felt good to not have to rely on bothering other people to take time out of their schedule to help me progress.

Soloing babble aside, the visuals from the Zilart expansion are utterly entrancing. I simply love the architecture and the cutscenes are very well done. Finally getting to Sky itself was pretty fantastic. There's all sorts of cool stuff up there. Unfortunately there's also tons of magic aggro and it's easy to get lost. It's looking to be a love/hate relationship, but it's one I look forward to.





A musty old temple.


Where did these headstones come from?


Shiny.








This is oddly reminiscent of Midgar.




Definitely one of the more serene places in the game.


The Bastokers are here to kick some ass.




I thought this was a really cool effect.






Sky.


I've also been working on Chains of Promathia. I hate this mountain so much, but it makes for good screenshots.


I found the ugliest hat in the game. Do I get a prize?