Thursday, February 4, 2010

Responsibility {Run Away!}

Last night my social Linkshell decided to put me in charge of planning and organizing events.

I have no idea how this happened.

It certainly wasn't by request and to be honest I'm not sure it's a wise decision. I'm not exactly a veteran player so there's a lot of stuff I still don't know. I do not have a lot of experience leading people either, which makes this whole thing rather awkward. Leadership positions are not something I seek out, instead they are things I reluctantly accept because someone needs to do it and some days you just get tired of waiting for everyone else to do it.

Despite all my reservations about this, I'm actually going to make an honest effort to put together some stuff for my linkshell to do. The trick is going to be making sure it's stuff that everyone can enjoy, rather than a bunch of things I want to do. Luckily I think we're laid back enough that people will be willing to try out some stuff that's less about the rewards and more about having a good time.

I actually spent a few hours last night brainstorming to come up with some events we could do. The results got progressively sillier.

Burning Circle Notorious Monster runs
This one's pretty standard. Everyone picks up their pop items and heads off for some good old fashioned monster slaying.

Garrison
This could actually end up as a two part event.
To do Garrison you need to farm an item to activate it, and you can only hold one of these. This means that to do it multiple times we need everyone to bring their own pop item. Since we're all going to be bringing one, why not have everyone go farming together? It's tedious, but with a group it could be less so.
Garrison itself on the other hand can be a very hectic experience. The rewards aren't end game gear, so people don't do it as much but it's still a fun event if you can find people willing to do it. It would also be a good event for any players who are relatively new since Garrison is a pretty low level event.

Artifact quests
Everyone loves free gear that's specific to their job, but it isn't always easy to get it on your own. This is a universal hurdle that everyone attempts as they level their job. I can't think of any reason why we shouldn't be helping each other get our AF gear.

Limit Break quests
Everyone eventually needs to break the level cap and the quests are set up so that it's much easier to do it as a group. Any linkshell that refuses to help their members with something this essential should hang their heads in shame.

Chains of Promathia missions
We were doing some of these a few months back and they got put on hold for some reason. I'd like to start them up again and at least get everyone through the Promyvion zones. Especially Promyvion-Holla. I harbor a grudge for the Notorious Monster at the end of that one.

Map runs
You know, with so many maps in this game that need to be quested or discovered in chests while in the depths of dangerous dungeons it's a wonder people don't do this sort of thing more often. Seriously, how many players have wandered into a zone and kicked themselves because they don't have the map because the quest to get it is something they can't do on their own until they're a much higher level? It's silly. People should be able to get the maps for the zones they are going to be partying in.
We can fix this.

Eco-warrior runs
For those of you not familiar with this, Eco-warrior is a quest that requires approximately 18 adventurers and has a level cap of 20. These adventurers cannot recieve outside aid. They are then sent into dungeons designed to kill people twice their level to hunt down various monsters and are expected to somehow come out victorious. The rewards are negligible. The bragging rights would be legendary.

Notorious Monster camping
If someone needs an item from a NM we could spend a night helping them do it. Misery loves company and all that good stuff.

Adopt a player parties
The general idea would be to form most of a party from linkshell members and then pick up one or two random people to hang out with for the night. There are a lot of directions we could take something like this, but I figure at the very least it would be a way to meet new folks without the headache of a terrible pickup party. If we like the people we find, we can even add them to the linkshell. I think I need to explore this one more fully, there's a lot of potential here.

Roaming party
This would not be your typical experience party. Instead the goal would be to pick a zone and explore every inch of it, killing things along the way would just be something of a coincidental bonus. There's a lot of interesting stuff out there and it would be fun to experience it as a group rather than just stumbling across it all by yourself.

Alliance experience parties
It would be like a normal exp party, only with more people.
Practical? Absolutely not.
Fun? Possibly.
Memorable? Absolutely.

Crafting runs
Taking a night off to help someone farm crafting supplies, either for skillups or to make a specific item. I'm still convinced we should have some piece of equipment that we all wear in town that's been made by one of our members.

Scroll farming parties
Because we all either need gil, or need to fill up our spellbooks.

Whitegate Conga Line
Do I really need to explain why this would be awesome?

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